Play at work : how games inspire breakthrough thinking
(Book)
Author
Published
New York : Portfolio/Penguin, [2013].
ISBN
9781591844792, 1591844797
Status
Description
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Copies
Location | Call Number | Status |
---|---|---|
Batavia Public Library District - Adult Nonfiction | 658.40353 PEN | On Shelf |
Calumet City Public Library - Nonfiction | 658.40353 PEN | On Shelf |
Cicero Public Library - Stacks | 658.40353 PEN | On Shelf |
Oak Park Public Library Main Branch - 3rd Floor | 658.4035 PEN | On Shelf |
Villa Park Public Library - Nonfiction | 658.40353 PEN | On Shelf |
More Details
Published
New York : Portfolio/Penguin, [2013].
Format
Book
Physical Desc
244 pages ; 24 cm
Language
English
ISBN
9781591844792, 1591844797
Notes
Bibliography
Includes bibliographical references (pages 207-236) and index.
Description
"A fascinating look at how games can help us learn, create, and innovate Once thought to be nothing more than diversions for children and nerds, games have become an integral part of everyday life. Educators are trying to make learning more fun by introducing games into the classroom while cutting-edge managers are doing the same in the workplace. Doctors, scientists, and entrepreneurs are deploying games to help solve some of the world's most pressing problems. But according to Adam Penenberg, it's not the games themselves that improve our lives, but rather smart game design and its impact on the brain that can lead us to become immersed in a task we find enjoyable. The individuals and institutions that have used games to achieve this effect are often rewarded with astounding results. Drawing on the latest brain science on attention and engagement plus his own firsthand reporting, Penenberg shows how organizations like Google, Microsoft, hospitals, and the military have used game design in bold new ways"--,Provided by publisher.
Description
"Once thought to be nothing more than diversions for children and nerds, games have become an integral part of everyday life. Educators are trying to make learning more fun by introducing games into the classroom while cutting-edge managers are doing the same in the workplace. Doctors, scientists, and entrepreneurs are deploying games to help solve some of the world's most pressing problems. But according to Adam Penenberg, it's not the games themselves that improve our lives, but rather smart game design and its impact on the brain that can lead us to become immersed in a task we find enjoyable. The individuals and institutions that have used games to achieve this effect are often rewarded with astounding results"--,Provided by publisher.
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Citations
APA Citation, 7th Edition (style guide)
Penenberg, A. L. (2013). Play at work: how games inspire breakthrough thinking . Portfolio/Penguin.
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)Penenberg, Adam L. 2013. Play At Work: How Games Inspire Breakthrough Thinking. Portfolio/Penguin.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)Penenberg, Adam L. Play At Work: How Games Inspire Breakthrough Thinking Portfolio/Penguin, 2013.
MLA Citation, 9th Edition (style guide)Penenberg, Adam L. Play At Work: How Games Inspire Breakthrough Thinking Portfolio/Penguin, 2013.
Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.
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