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English
Description
Virtual-reality headsets are a Modern Engineering Marvel! In this engaging title, readers will explore the history of virtual-reality immersion from the stereoscope and View-Master to flight simulators and arcade games to today's head mounted displays! Palmer Lucky and Occulus Rift are featured, and a colorful infographic shows how a virtual-reality headset works. Readers will learn about the future of virtual-reality headsets including military training...
86) Prototyping
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Series
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English
Description
" Learn how to improve your projects by building and revising prototypes. Readers will learn how to start making a new idea a reality without putting their effort or resources to waste. Photos, sidebars, and callouts help readers draw connections between new concepts in this book and other makers-related concepts they may already know."--Provided by publisher.
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Description
Kids are sure to say "Wow! That's awesome!" while reading these fun, informative fact books about some of the America's most intriguing inventors and their inventions. Parents and educators will love how engaged students are in these books, while kids will be too involved in the amazing facts and photographs to realize they are learning! With a cover designed to grab a child's attention, and an immediately engaging interior filled with varying text...
88) Drones
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Series
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English
Description
Drones are a Modern Engineering Marvel! In this engaging title, readers will explore the history of drones from hot air balloons to radio-controlled aircraft to today's unmanned aerial vehicles. Reginald Denny and his development of radio-controlled planes for the US military is featured, and a colorful infographic shows the parts of a drone. Readers will learn how different types of drones work and see the future of drones from weather monitoring...
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English
Description
"Have you ever seen inventors on TV or in the newspaper and thought, "That could be me!" Well, it certainly could- and this book shows you how. Kids Inventing! gives you easy-to-follow, step-by-step instructions for turning your ideas into realities for fun, competition, and even profit. From finding an idea and creating a working model topatenting, manufacturing, and selling your invention, you get expert guidance in all the different stages of inventing....
90) Inventing
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English
Description
Outlines requirements for pursuing a merit badge in inventing.
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Description
How the Computer Changed History examines the development of the computer, how it works, and how it has become a standard machine used in businesses, homes, and industries. Features include essential facts, a glossary, selected bibliography, websites, source notes, and an index, plus a timeline and maps, charts, and diagrams. Aligned to Common Core Standards and correlated to state standards. Essential Library is an imprint of Abdo Publishing, a division...
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English
Description
How the Internet Changed History examines the birth of the Internet, how it works, and how it has revolutionized culture, industry, and business. Features include essential facts, a glossary, selected bibliography, websites, source notes, and an index, plus a timeline and maps, charts, and diagrams. Aligned to Common Core Standards and correlated to state standards. Essential Library is an imprint of Abdo Publishing, a division of ABDO.
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English
Description
What do you have in common with an astronaut? We use space inventions and discoveries every day! From cell phones to firemen's outfits, athletic shoes to robots, and more! In Reaching for the Stars: Bringing Space Home, you'll discover how our race to space has improved all of these--and more! Reaching for the Stars covers the coolest space has to offer. Readers explore how we thought about space in the past, how we imagine it in the future, great...
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