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Description
"Can you hone your virtual gaming skills enough to make you a star in the world of pro gaming? First, find your game and pick your platform. Then, set out to see if you've got what it takes. Make real-life choices that can lead to disappointment, a future in the gaming industry, or realizing your dream of becoming king or queen of the console"--
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Description
This book introduces readers to Nintendo. Readers will explore the company's history, its vast roster of iconic characters both old and new, and how the company continues to innovate today. Features include infographics, a glossary, references, websites, source notes, and an index. Aligned to Common Core Standards and correlated to state standards.
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Description
"Just as athletes from the NFL and NBA have gained fame and fortune, professional gamers who compete in esports-competitive, organized gaming-are attracting loyal fans. This new competitive activity is becoming a billion-dollar industry. However, some people still argue that playing video games-either professionally or as a hobby-has many negative effects. The ever-evolving world of video games is explained through engaging text that delves into the...
53) Esports stars
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Description
This title introduces fans to the variety of career opportunities in Esports. The title features informative sidebars, full-color photos and infographics, a glossary, and an index.
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Description
"As video games evolve, only the fittest companies survive... In volume 1 of The Ultimate History of Video Games, [Steven L. Kent] chronicled the industry's first thirty years. In volume 2, he narrates gaming's entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the '90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans....
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Description
"Welcome to the high-stakes world of esports where shit-talking teenage gamers, billionaire sports franchise owners, and celebrity entrepreneurs are all competing to understand and conquer the fast-emerging future of entertainment. The burgeoning frontier of professional gaming has moved beyond the niche corners of the internet to become a global phenomenon, upending youth viewership for the major sports leagues and opening a generational rift over...
57) Paid to game
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English
Description
In 2018 the gaming industry made over 100 billion dollars worldwide. Professional gamers, designers, programmers, and writers all received some of that money. Learn about the different jobs in video games, and maybe someday you'll get paid to game.
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Series
New game! volume 12
Language
English
Description
"Suzukaze Aoba may look like a middle schooler, but she's actually a character designer fresh out of high school. Not only is she working for the company that put out one of her favourite games, she also gets to spend her days modeling and creating characters. Follow her adorable shenanigans in this 4-panel slice of life as she learns the ropes of the industry and gets to know her co-workers."--Publisher description.
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Description
"This resource introduces middle and high school girls to the world of video game development, covering the kinds of courses, extracurricular activities, and organizations that can help them get into a career in video game development."--Publisher description.
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